Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines a including media and cultural studies, anthropology, sociology, psychology and education a and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.There is also a fine balance of panning, tracking and cutting to set a pace thatAls just right for creating the right atmosphere: the ... To emphasize how hurried she was, the camera stops at a medium shot of her doing up her one-handed blouse while packing/roughly ... the writing of DV editing and PowerPoint), in which the concepts become temporarily fixed in print, diagram, and still and moving image.
Title | : | Digital Generations |
Author | : | David Buckingham, Rebekah Willett |
Publisher | : | Routledge - 2013-10-18 |
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